Omotes

Syntax:

OMOTE

or to Olock an item -

OMOTE !

Omote is a variant of the emote command that allows a player to temporarily alter the long description of an object on the ground, thus changing the way it is seen in the game environment. The omote will stay set until someone picks up the item or changes the omote with the omote command, even if you leave the room.

It is not required that the omote only describes the object you omoted on or only its positioning. Feel free to include virtual objects or anything that you roleplayed and that might be visible, but cannot be shown by other coded means.

Example:

> omote robot is standing near the starboard wall of the room, splashed with red paint.

Can turn into :  A cleaning robot is standing near the wall of the room, splashed with red paint.

There is also another utility for omoting and that is to lock down items so people can't inadvertantly pick them up. If you lock an item like this and someone goes to pick it up, they will get a warning that the item is currently OLock'd and will have to repeat the command plus an exclaimation mark.

Example:

> omote bin is labeled, "Curtis's stuff"

Can turn into : A fragile, indigo bin is labeled, "Curtis's stuff"