Armour types



Armour is treated differently on Parallel RPI than most MUDS. Instead of making your character more difficult to hit, your armour reduces the damage your character takes when hit. Different types of armour will protect against different types of damage in different ways and can only made by a character with adequate knowledge in armourcrafting.

With continued batterings, your armour will slowly accumulate damage that will have to be repaired if you don't want it to fall apart at an inoppurtune time.

Padded Armour
Made purely out of layered polymesh padded gear only provides a small amount of protection against piercing and slashing type damage. It will not protect against crushing or gunshots at all. Best kept for sparring or those with suicidal tendencies.

Leather Armours
The favoured type of armour for the melee combatant. The weight and durability is affected by what type of leather it is made out of as well as the plating that is attached to it. Simple leather armour can be hardened and then plated with metal to increase the amount of protection it can afford, though this comes with the downside of also increasing the weight of the armour.

Kevlar Armours
Comes in two types -

Kevlar Weave : Which can be formed into shirts, pants, coats etc. for everyday wearing. Compared to simple leather armour it offers much better protection against slashes and gunshots, but less against piercing and crushing damage.

Kevlar Plate  Armour : Think.... Riot gear. A full suit of this armour is heavy and cumbersome to most average denizens of Rust. It provides huge amounts of protection against gunshots and is rarely worn.